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Spellhunter video game7/22/2023 ![]() Objects to collect include sticks of dynamite, flares, and keys. However, this renders the player's character immobile for a few seconds, thus vulnerable to other dangers and further depleting their air supply. The player character can send a blast of air to push the ghost away. The cave's hazards include bats, which drop deadly guano on the player and a ghost haunting the cave, randomly appearing to take the player to the shadow world. The board damage and armour will keep you safe for a turn or two, during which you can use his hero power to refill your hand.The player must walk and jump through increasingly challenging parts of the cave, all while working with a finite supply of fresh air, which can be replenished at various points. He's not necessary and will rarely win games by himself, but he is very good for prolonging matches until you can grind out a victory. It's also a useful play against zoo decks in its own right, for the same reasons. You'll get a hound for every enemy, so they make mopping up a cinch. In those situations it does, however, combine well with a more offensive card, Unleash the Hounds. ![]() There are a lot of Secrets in this deck, making it difficult for your opponent to predict what you might play. 3-health and Divine Shield are not uncommon among cheap cards, and the Trap will leave them on the board.įor bigger threats you can use Freezing Trap but it needs to be timed carefully. Defensive DutiesĮxploding Trap by itself is great for defending yourself against hordes of little minions. Remember that with Huffer or Misha it's either a great offensive or defensive tool, so it's worth a risk if you need to pull either out of the hat. You can never be sure what To My Side will summon, but your opponent won't like it. Later, it's another tool in your finishing arsenal. Early, use them to clear enemy minions: don't worry about the face damage too much. ![]() With luck, you'll get three or four blows out of it. Once the danger has passed, you'll still have an ace up your sleeve.Įaglehorn Bow is a powerhouse in this deck because you're also running so many secrets. Keep a Spellstone and hit them in the face with what you have. If you're playing against a deck you think runs board clear effects like Hellfire and they don't use it, they may be waiting to see what else you summon. Let the pack wreck havoc while using your hero power and other summoning and damage-dealing cards to finish off the enemy. If you get it charged up, it puts 24 points of stats down on turn 5. Your biggest damage engine is the Spellstone. This is essentially a mid-range deck, and your heavy hitters come in the middle of the curve. Don't be afraid to make trades in the initial part of the game. Use weapons and secrets to thin out enemy ranks. Your priority in the early game is simply to stay alive. It's a well-known card and canny opponents will trigger it while they've got cards to replace what it kills. Both are great for thinning out early aggro plays, but don't drop the Trap too early. Their synergy with played secrets makes them very powerful.Īgainst faster decks your other picks are Candleshot and Explosive Trap. Should you have that, or other secrets, also hold on to Eaglehorn Bow and Lesser Emerald Spellstone. They will often kill an enemy early minion, but leave whatever is summoned on the board for you to use. Animal Companion and Wandering Monster are perhaps the best all-round early cards. After that, add additional secrets - Snake Trap is particularly good. What do you fill all these possible spaces in your deck with? Deadly Shot is your first choice. It's a great mid-game play, and you should run it if you can, but there are alternatives. The only othe difficult choice here is To My Side. Deathstalker, the only other expensive card in the line-up, is optional. Rhok'Delar is the reason this deck exists, so you kind of need it. ![]() The Boomsday version of this deck is pretty good value. So the job of that deck is to make minions for you, instead. Its power activates if you have no minions in your deck. Spell Hunter is a peculiar but powerful deck engendered by the legendary weapon Rhok'Delar. So let's finish up this current iteration of the best decks with one for a class not yet covered: Hunter. Soon the Year of the Raven will be upon us, and much in Hearthstone will change.
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